A Video Game Writer’s Lament: ‘We Can Do Quite a Lot Better’

A Video Game Writer’s Lament: ‘We Can Do Quite a Lot Better’

Jon Ingold finds most video game writing empty at best, turgid at worst. Ingold, an author of celebrated narrative-driven games including 80 Days and Heaven’s Vault, acknowledged that his writing tastes were “fussy” and was reluctant to single out studios. But he was comfortable calling the text-heavy Disco Elysium, one …

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